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amBX to announce new publisher partners at GDC

Philips amBX is to announce new partners for its sensory technology at GDC, a PR spokesperson has confirmed this morning. The company’s stand at the San Francisco show will feature pods split into...

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GDC: amBX chief talks consoles, GDC and why PC gaming is “the testbed”

While catching up with the entire games community at GDC ’08, we took some time out to talk about where Philips have now got to with their amBX lighting and multimedia feedback technologies, first...

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Gamecock signs up to amBX

According to this MCV piece, Gamecock games are to support amBX going forward. The publisher’s games – such as Legendary and Velvet Assassin – will support the Philips “sensory” tech. Jo Cooke, chief...

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Tom Clancy’s HAWX gets amBX

Ubisoft and Philips confirmed this afternoon that upcoming flight-shooter Tom Clancy’s HAWX will be amBX enabled. If you recall, amBX and Ubisoft announced a deal at CES in January, the first part of...

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Multiwinia to be amBX-ified

Philips announced this afternoon that Multiwinia is to be amBX-enabled, meaning the multiplayer strategy follow-up with flash and fan along with all amBX kit. “Our agreement with Introversion builds...

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amBX gets tools and middleware license for PS3

amBX has finalized its Tools & Middleware License agreement for PS3, the firm announced today, paving the way for the lighty, rumbly games tech to make its way to the console. “This is a major...

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